What do programmers do on a Scrum team? They program. They test. They analyze. They design. They do anything necessary to help the team complete the work committed to for a sprint. Although it is OK to have specialists on a Scrum team, specialists need to be willing to work outside their specialties whenever needed for the greater good of the team. There are exceptions. A game development project may, for example, benefit from specialists in artificial intelligence programming. Because of the highly specialized nature of their product, these specialists may do nothing outside their specialty. The majority of programmers on a Scrum team, however, should be willing to contribute in any number of ways to optimize the throughput of the overall team. This means they will test when necessary, sometimes program in a non preferred language, and so on.
One of the most striking changes for programmers on a Scrum team is that they can no longer sit in their cubicles and wait to be told exactly what to program. They need to become active participants in understanding product requirements. Surprisingly, there are many people who simply want to be told what to work on. I've heard this expressed as "if they tell me what to work on and I do it, then I can't be fired." Programmers on a Scrum team—like all others on the team—are expected to share in the responsibility for the overall success of the product. When this responsibility is fully felt, it is easier to do the things that go beyond one's normal job description.
Programmers will also be expected to talk to customers and users. The amount of this can be adjusted up or down based on the programmer, the organization, the strengths of other team members, and the nature of the project. Programmers do not need to develop the personalities of gregarious, glad-handing salespeople. But they do need to be comfortable occasionally talking to a user or customer, even if it's just over the phone.
Similarly, programmers can expect to spend more time interacting with their coworkers. A programmer may not be allowed to come in at 11 and clamp headphones on until quietly leaving at 7. Instead, programmers may be expected to sit in a group space, engage in discussions, help others with problems, and participate in pair programming.
These changes can be quite unsettling for the many programmers (including myself) who got into this field because we thought we could sit alone in our cubicles all day. Prior to my first programming job, I worked in a six-foot by four-foot totally enclosed dark room developing photos all day. I would pop out for regularly scheduled breaks and lunch; otherwise I was alone in the dark all day and loved it. Moving to the lighted world of cubicles was a big change. Moving from quiet cubicles to an energetic, talkative culture is an even bigger change. Programmers on a Scrum team will be expected to make this transition. Fortunately, though, the change isn't that hard for most of us. We may like to be alone, but we find participating in structured conversations (as in the meetings and decision-making discussions on a Scrum project) much easier than unstructured conversations as at a cocktail party.
Beyond the communication and interaction changes, programmers will almost certainly experience changes in how they do their work. The team may not choose to adopt all of these practices at first (or ever in some cases), but I suggest all be considered and tried.
Source of Information : Pearson - Succeeding with Agile Software Development Using Scrum 2010
One of the most striking changes for programmers on a Scrum team is that they can no longer sit in their cubicles and wait to be told exactly what to program. They need to become active participants in understanding product requirements. Surprisingly, there are many people who simply want to be told what to work on. I've heard this expressed as "if they tell me what to work on and I do it, then I can't be fired." Programmers on a Scrum team—like all others on the team—are expected to share in the responsibility for the overall success of the product. When this responsibility is fully felt, it is easier to do the things that go beyond one's normal job description.
Programmers will also be expected to talk to customers and users. The amount of this can be adjusted up or down based on the programmer, the organization, the strengths of other team members, and the nature of the project. Programmers do not need to develop the personalities of gregarious, glad-handing salespeople. But they do need to be comfortable occasionally talking to a user or customer, even if it's just over the phone.
Similarly, programmers can expect to spend more time interacting with their coworkers. A programmer may not be allowed to come in at 11 and clamp headphones on until quietly leaving at 7. Instead, programmers may be expected to sit in a group space, engage in discussions, help others with problems, and participate in pair programming.
These changes can be quite unsettling for the many programmers (including myself) who got into this field because we thought we could sit alone in our cubicles all day. Prior to my first programming job, I worked in a six-foot by four-foot totally enclosed dark room developing photos all day. I would pop out for regularly scheduled breaks and lunch; otherwise I was alone in the dark all day and loved it. Moving to the lighted world of cubicles was a big change. Moving from quiet cubicles to an energetic, talkative culture is an even bigger change. Programmers on a Scrum team will be expected to make this transition. Fortunately, though, the change isn't that hard for most of us. We may like to be alone, but we find participating in structured conversations (as in the meetings and decision-making discussions on a Scrum project) much easier than unstructured conversations as at a cocktail party.
Beyond the communication and interaction changes, programmers will almost certainly experience changes in how they do their work. The team may not choose to adopt all of these practices at first (or ever in some cases), but I suggest all be considered and tried.
Source of Information : Pearson - Succeeding with Agile Software Development Using Scrum 2010
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